• View all by eMakkseMakks
  • Follow eMakksFollowFollowing eMakksFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog

Immersive

← Return to Immersive

Devlog

  • Experiment: Testing Raytracing (Bevy+Solari)
    October 04, 2026 by eMakks
    Hello there. (The video above has not been captured with raytracing on) It's been roughly a week since the last post. I did make a few progress on narrative and art design, but I wanted to share a few... Continue reading
  • Focus: Character Movement
    September 26, 2026 by eMakks
    Let's take a step aside "pure design" or discussion posts and let's focus on player movement. A few elements might of course change over time, but I think it's also fun to have an early "in-engine" pl... Continue reading
  • Define: Part 2 - Essential Game Design and Tech
    September 18, 2026 by eMakks
    Game Design Navigating The World - Travel System We're building an "open world". Open worlds are frequently associated with fully walkable, dense and populated 3D worlds. We cannot obviously go into t... Continue reading
  • Define: Part 1 - Genre, Setting, Art
    September 16, 2026 by eMakks
    In this post, we'll define: - Genre, a bit already covered by the previous post, but we'll enumerate key game design philosophies - Setting, which includes time, location, the state of the world and s... Continue reading
  • What the heck is an immersive sim?
    September 14, 2026 by eMakks
    Before doing anything,it's critical to define what we're doing. I'm not exactly inventing something new, but putting words on concepts will definitely fuel some creativity. So, what's an Immersive Sim... Continue reading
itch.io·View all by eMakks·Report·Embed·
Updated 16 days ago