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Devlog
Experiment: Testing Raytracing (Bevy+Solari)
October 04, 2026
by
eMakks
Hello there. (The video above has not been captured with raytracing on) It's been roughly a week since the last post. I did make a few progress on narrative and art design, but I wanted to share a few...
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Focus: Character Movement
September 26, 2026
by
eMakks
Let's take a step aside "pure design" or discussion posts and let's focus on player movement. A few elements might of course change over time, but I think it's also fun to have an early "in-engine" pl...
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Define: Part 2 - Essential Game Design and Tech
September 18, 2026
by
eMakks
Game Design Navigating The World - Travel System We're building an "open world". Open worlds are frequently associated with fully walkable, dense and populated 3D worlds. We cannot obviously go into t...
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Define: Part 1 - Genre, Setting, Art
September 16, 2026
by
eMakks
In this post, we'll define: - Genre, a bit already covered by the previous post, but we'll enumerate key game design philosophies - Setting, which includes time, location, the state of the world and s...
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What the heck is an immersive sim?
September 14, 2026
by
eMakks
Before doing anything,it's critical to define what we're doing. I'm not exactly inventing something new, but putting words on concepts will definitely fuel some creativity. So, what's an Immersive Sim...
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