<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Immersive Devlog - itch.io</title><link>https://emakks.itch.io/immersive</link><description>An Immersive Sim I&#039;m building, with Bevy, old tech, and AI</description><item><guid>https://emakks.itch.io/immersive/devlog/1691051/experiment-testing-raytracing-bevysolari</guid><title>Experiment: Testing Raytracing (Bevy+Solari)</title><link>https://emakks.itch.io/immersive/devlog/1691051/experiment-testing-raytracing-bevysolari</link><pubDate>Sun, 04 Oct 2026 17:12:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello there. (The video above has not been captured with raytracing on) It&#039;s been roughly a week since the last post. I did make a few progress on narrative and art design, but I wanted to share a few...</p>]]></description></item><item><guid>https://emakks.itch.io/immersive/devlog/1678050/focus-character-movement</guid><title>Focus: Character Movement</title><link>https://emakks.itch.io/immersive/devlog/1678050/focus-character-movement</link><pubDate>Sat, 26 Sep 2026 20:43:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Let&#039;s take a step aside &quot;pure design&quot; or discussion posts and let&#039;s focus on player movement. A few elements might of course change over time, but I think it&#039;s also fun to have an early &quot;in-engine&quot; pl...</p>]]></description></item><item><guid>https://emakks.itch.io/immersive/devlog/1668296/define-part-2-essential-game-design-and-tech</guid><title>Define: Part 2 - Essential Game Design and Tech</title><link>https://emakks.itch.io/immersive/devlog/1668296/define-part-2-essential-game-design-and-tech</link><pubDate>Fri, 18 Sep 2026 11:06:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Game Design Navigating The World - Travel System We&#039;re building an &quot;open world&quot;. Open worlds are frequently associated with fully walkable, dense and populated 3D worlds. We cannot obviously go into t...</p>]]></description></item><item><guid>https://emakks.itch.io/immersive/devlog/1666352/define-part-1-genre-setting-art</guid><title>Define: Part 1 - Genre, Setting, Art</title><link>https://emakks.itch.io/immersive/devlog/1666352/define-part-1-genre-setting-art</link><pubDate>Wed, 16 Sep 2026 18:27:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In this post, we&#039;ll define: - Genre, a bit already covered by the previous post, but we&#039;ll enumerate key game design philosophies - Setting, which includes time, location, the state of the world and s...</p>]]></description></item><item><guid>https://emakks.itch.io/immersive/devlog/1663900/what-the-heck-is-an-immersive-sim</guid><title>What the heck is an immersive sim?</title><link>https://emakks.itch.io/immersive/devlog/1663900/what-the-heck-is-an-immersive-sim</link><pubDate>Mon, 14 Sep 2026 15:58:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Before doing anything,it&#039;s critical to define what we&#039;re doing. I&#039;m not exactly inventing something new, but putting words on concepts will definitely fuel some creativity. So, what&#039;s an Immersive Sim...</p>]]></description></item></channel></rss>